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・ Partido Abe Kapampangan
・ Partido Acción Ciudadana
・ Partido Acción Nacional
・ Partido alto
・ Partido Auténtico
・ Partido Comunista
・ Partido Comunista Brasileiro
・ Partido Comunista de Portugal
・ Partido Comunista Revolucionario
・ Partido Conservador
・ Partido da Imprensa Golpista
・ Partido de la Sierra en Tobalina
・ Participatory action research
・ Participatory art
・ Participatory budgeting
Participatory Chinatown
・ Participatory cinema
・ Participatory culture
・ Participatory Culture Foundation
・ Participatory democracy
・ Participatory design
・ Participatory development
・ Participatory development communication
・ Participatory economics
・ Participatory ergonomics
・ Participatory evaluation
・ Participatory GIS
・ Participatory Guarantee Systems
・ Participatory impact pathways analysis
・ Participatory information services


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Participatory Chinatown : ウィキペディア英語版
Participatory Chinatown

(Participatory Chinatown ) is a video game released and implemented in May 2010 to engage people in Boston's Chinatown neighborhood in the master planning process. It is a multiplayer game designed to be played in a large physical space. Players assume the role of a fictional character in the Chinatown neighborhood and they go on one of three missions: find a job, find a place to live, or find a place to socialize.〔http://www.participatorychinatown.org〕〔http://www.boston.com/bostonglobe/editorial_opinion/editorials/articles/2010/05/06/chinatown_the_video_game/〕 In the first part of the game, players assume the role of their characters.〔http://participatorychinatown.org/characters.html〕〔http://archpaper.com/news/articles.asp?id=4632〕 In the second part of the game, they can act as themselves, and they are asked to prioritize values for the planning process. The players' comments and decisions are shared with decision-makers in the community to help with the development of the neighborhood.〔http://www.gamesforchange.org/play/participatory-chinatown/〕〔http://www.shareable.net/blog/participatory-chinatown〕
The game was designed by the Engagement Game Lab at Emerson College in partnership with Muzzy Lane, the Metropolitan Area Planning Council and the Asian Community Development Corporation.〔http://thecityfix.com/blog/participatory-research-as-path-to-equitable-transportation/〕〔http://asiancdc.org/node/264〕〔http://muzzylane.com/project/participatory_chinatown〕〔http://www.mapc.org/node/883〕 In 2011, the game was named the best "direct impact game" by the organization Games for Change.〔http://www.gamesforchange.org/festival2011/awards/direct-impact/participatory-chinatown/〕〔http://www.emerson.edu/news-events/emerson-college-today/emerson-team-wins-big-sundance-video-games〕
==References==


抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Participatory Chinatown」の詳細全文を読む



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